INNOVATIVE LEARNING MODEL BASED ON GAME-BASED LEARNING IN ISLAMIC RELIGIOUS EDUCATION: HISTORY ELEMENTS FOR HIGH SCHOOL LEVEL
Kata Kunci:
Game-based learning, Innovative learning model, Islamic Religious EducationAbstrak
This research aims to explore the concept of an innovative Game-Based Learning (GBL) model within the history element of Islamic Religious Education (PAI) at the senior high school level. The study employs a qualitative approach with a library research methodology. The findings indicate that GBL, utilized through games such as Assassin’s Creed Mirage and Sid Meier’s Civilization VI, can significantly enhance student motivation, engagement, and comprehension. Students become more active in exploring Islamic history, thinking critically, and collaborating to solve problems—objectives that align with PAI’s goal of instilling spiritual and moral values. However, challenges such as limited technological access and the necessity for teacher training were also identified. In conclusion, with adequate infrastructural support and appropriate strategies, GBL can serve as an effective and relevant instructional model. Future research is suggested to focus on improving technological accessibility and developing robust methods for evaluating learning outcomes within GBL frameworks.
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