ARABIC DOMINO CARD GAME IN MUFRODAT MARAFIQUL FIL MADRASAH LEARNING AT MA’ARIF NU KAJEN VOCATIONAL SCHOOL PEKALONGAN

Authors

  • Siti Salamah UIN K.H. Abdurrahman Wahid Pekalongan
  • Ilham Salamun Alim UIN K.H. Abdurrahman Wahid Pekalongan
  • Inayah Priyatun UIN K.H. Abdurrahman Wahid Pekalongan
  • Rofiqotul Aini UIN K.H. Abdurrahman Wahid Pekalongan
  • Arini Ika Fadlillah UIN K.H. Abdurrahman Wahid Pekalongan
  • Ahmad Taufiq UIN K.H. Abdurrahman Wahid Pekalongan

Keywords:

games, Arabic domino cards, learning and mufrodat

Abstract

Mufrodat Marafiqul Fil is an important part of the material that requires a creative and effective learning approach. Games in learning have been proven to increase student interest and involvement. The aim of this research is to find out and implement the Arabic Domino Card Game in Mufrodat Marafiqul Fil Madrasah Learning at Ma'arif Nu Kajen Vocational School, Pekalongan. This research method uses descriptive qualitative. The results of this research explain that the implementation of learning using the domino card game in class XI of SMK NU Kajen Pekalongan is very effective in the learning process. This model makes students more actively involved and experience the learning process themselves. There has been an increase in student involvement in learning Arabic. Initially only passively listening and taking notes, now students have to discuss with each other to determine the correct answer or meaning for the picture on the card. Apart from that, teachers can also indirectly see, assess and observe students in terms of attitudes and behavior, so that mutual cooperation in a group can be developed well.

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Published

2024-06-06