DEVELOPMENT OF PANTUPOL GAME MEDIA TO IMPROVE YOUNG LEARNERS’ COGNITIVE ABILITIES

Authors

  • Widya Azizah IAIN Pekalongan
  • Rizka Fitriah UIN K.H. Abdurrahman Wahid Pekalongan
  • Ahmad Tabi'in UIN K.H. Abdurrahman Wahid Pekalongan
  • Rofiqotul Aini UIN K.H. Abdurrahman Wahid Pekalongan

Keywords:

Cognitive, Concentration, Pantupol Games Media

Abstract

Concentration has an important role in children’s cognitive development. This should be a concern for educators in understanding the importance of learning media as a source of children’s learning. The pantupol game media is a medium designed to improve children’s cognitive abilities. The objectives of this research are (1) to describe the design for developing pantupol as a medium to improve cognitive abilities in aged children 5-6 years at Al Fattah Sembungjambu Muslimat Kindergarten, (2) to determine the feasibility of developing pantupol media to improve cognitive abilities in children aged 5-6 years at the Al Fattah Sembungjambu Muslimat Kindergarten. This research is an R&D research with reference to the opinion of Borg & Gall. With the research subjects being group B children at Al Fattah Sembungjambu Muslimat Kindergarten , the methods used in collecting data included interviews, observation, documentation, and questionnaries. Technical data analysis in the form of product development process data and analysis of the resulting product data. The research results show that after using pantupol media in a limited field test with 7 children as subjects, it got a percentage of 80% with categories of 3 BSH children and 4 BSB children. In a wide field test with 14 children as subjects, it got a percentage of 83% with categories of 4 BSH children and 10 BSB children. Based on the presentation of the research results and the results of the analysis, the product can be declared suitable for use to improve the cognitive abilities of young learners. 

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Published

2024-06-07