Edutainment-Based Islamic Religious Education in the Digital Age
Keywords:learning, Islamic religious education, edutainment, hajj, Umrah
Edutaitment-based learning can affect students' emotions. The positive emotions of students make learning well understood. Technology in education does not necessarily convey the principles of humanist learning. This study aims to describe the concepts and steps of implementing edutainment-based Islamic Religious Education (IRE) learning in the digital era on Hajj and Umrah subjects. Qualitative methods with a descriptive-analytical approach were used in this study to analyze how Hajj and Umrah subjects are contained in IRE books and implement the IRE learning process with edutainment. This research reveals that the concept of edutainment learning refers to humanizing the classroom to involve the active role of students and technology as a medium or means in the learning process. The edutainment learning step refers to the learning process, which includes perception activities by displaying videos—the core activities of edutainment through virtual reality, demonstration, and simultaneous. The closing activity is reflection and evaluation with quizzes and games. Learning IRE in Hajj and Umrah with edutainment significantly impacts student activity in the learning process and understanding of the material.